Beginning Web Development, Silverlight, and ASP.NET AJAX: From Novice to Professional 








Author : Laurence Moroney




Description :



Beginning Web Development, Silverlight, and ASP.NET AJAX: From Novice to Professional aims to give you the skills you need to start building web applications with Microsoft’s next–generation technology as quickly as possible. Whether you’re interested in ASP.NET AJAX, Silverlight, or the technologies that support them (WPF, WCF, WF, etc.), this book is the starting point that you need.
It adopts a “zero to hero” approach that concentrates on achieving practical results you can use in real projects rather than presenting a deep academic treatment that can’t be immediately applied.
The aim is to give you, the reader, the knowledge you need to achieve the results you want with the minimum of fuss. When you’ve read this book, you’ll have a solid understand of all the techniques that are available, when to use them, and their relative strengths and weaknesses.

What you’ll learn

  • Create next–generation web applications quickly and easily!
  • Manipulate data, display information, and communicate with other services using the latest ASP.NET techniques and best practices.
  • Discover how the .NET 3.0 extensions (WPF, WCF, and WF) can make your web applications faster, more efficient, and easier to code than ever.
  • Understand how ASP.NET AJAX and Silverlight can be integrated into your ASP.NET websites in order to provide a cutting–edge user interface for your applications and the implications that such interfaces can have.

Who is this book for?

This book is for anyone with an interest in using Microsoft’s latest web development technologies.
A basic familiarity with the .NET platform is useful, but anyone with an understanding of a web development language will benefit from the book, as all the key topics are presented from first principals







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Pro WPF in C# 2008








Author : Matthew MacDonald




Description :



The Microsoft Windows Presentation Foundation provides the foundation for building applications and high–quality user experiences in Windows Vista. WPF blends application user interface, documents, and media content to provide richer control, design, and development of the visual aspects of Windows programs.
Author Matthew MacDonald shows you how WPF really works. His no–nonsense, practical advice will get you building high–quality WPF applications quickly and easily. MacDonald will take you through a thorough investigation of the more advanced aspects of WPF, and its relation to other elements of the WinFX stack and the .NET Framework 3.5, to complete your understanding of WPF and C# 2008.
WPFs functionality extends to support for Tablet PCs and other forms of input device, and provides a more modern imaging and printing pipeline, accessibility and UI automation infrastructure, data–driven UI and visualization, as well as the integration points for weaving the application experience into the Windows shell.

What you’ll learn

  • WPF basics: XAML, layout, control essentials, and data flow
  • WPF applications: Navigation, commands, localization, and deployment
  • Advanced controls: Custom controls, menus, toolbars, and trees
  • WPF documents: Text layout, printing, and document packaging
  • Graphics and multimedia: Drawing shapes, sound and video, animation, geometric transformations, and imaging

Who is this book for?

Developers encountering WPF and .NET 3.5 for the first time in their professional lives







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Beginning C# Game Programming










Author : Ron Penton




Description :



Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide - designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you'll need to know and covers additional topics that you'll find helpful along the way. Begin with a comprehensive look at programming with C# - from the basics of classes to advanced topics such as polymorphism and abstraction. Then it's on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You'll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
Synopsis:
Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You?ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
About the Author
Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled Game Programming All in One published by Premier Press.
Table of Contents
Part 1: C# Programming 1. Basics of .NET 2. Basics of Computer Programming 3. In Depth about C# 4. Parts of the Basic Library That Are Useful for Game Programming Part 2: Game Programming 5. Interfacing with DirectX 6. Graphics 7. Input 8. Sound 9. Overall Game Design 






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