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THEMEAuthor : Description :LINK :

Teach Yourself Ajax, javascript, and PHP All in One







Author : Phill Ballard and Michale Moncur




Description :


In just a short time, you can learn how to use Ajax, javascript, and PHP to create interactive interfaces to your web applications by combining these powerful technologies. No previous Ajax programming experience is required. Using a straightforward, step-by-step approach, each lesson in this book builds on the previous ones, enabling you to learn the essentials of Ajax programming with javascript, PHP, and related technologies from the ground up. Regardless of whether you run Linux, Windows, or Mac OS X, the enclosed CD includes a complete Ajax programming starter kit that gives you all the programming tools, reference information, javascript libraries, and server software you need to set up a stable environment for learning, testing, and production.


LINK :


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Developing Java Web Services: Architecting and Developing Secure Web Services Using Java




 Author : Ramesh Nagappan, Robert Skoczylas, Rima Patel Sriganesh


Description :
 This hands-on developer's guide to Web services prepares you for the next level of distributed computing. The authors clearly show how to implement and deploy Web services using Java while also explaining the fundamentals from the ground up. After providing a detailed introduction to Web services, they walk you through the Web services architecture and its core building blocks, including standards and technologies. You'll then learn how to develop Web services solutions using Sun Java Web Services Developer Pack (JWSDP 1.0) APIs and how to expose your J2EE applications as Web services






LINK : Megaupload.com 




.NET for Java Developers: Migrating to C#






Author : Jawahar puvvala and Alok Pota


Description :


.NET for Java Developers explains the .NET Framework from a Java programmer's perspective. Java has become such a popular language partly because it makes web-based rapid application development possible on different platforms. For Windows applications, however, Java has not been able to utilize all the platform-specific features that are available to Visual Basic and Visual C . C# is the perfect solution. The similarities between Java and C# offer a channel for Java programmers to reuse their skills on the Windows platform. This book is filled with comparisons between Java and C#, to help Java programmers easily migrate their current skills to C# and the .NET set of development tools. It contains extensive sample code to illustrate the concepts. The authors start with the essentials, and move on to advanced topics such as garbage collection, memory management, and design patterns. This is the book for every Java programmer who wants to learn to develop applications for Windows.
From the Back Cover

.NET for Java Developers is the definitive guide to leveraging your Java programming experience in the .NET environment. Understanding the similarities and differences between the C# and Java APIs enables Java programmers to quickly begin rapid application Windows development using C#. The numerous code examples, which have been tested using Visual Studio? .NET 2003 and Java 1.4, show readers how to create feature-rich .NET applications by translating Java coding practices into C#.

The authors begin by detailing the .NET Framework and then immediately introduce readers to coding and the Visual Studio? .NET IDE. They compare the features of C# and Java, and provide a systematic analysis of how the two languages relate to each other. Readers cover the essentials of C# programming, from object creation to event programming, before moving into advanced areas, such as database access, XML processing, GUI programming, and reflection.

Key topics that explain how to do smart C# programming rather than emulating Java code in C#:
# Database access
# Inheritance and polymorphism
# Thread programming
# Garbage collection and memory management
# C# application deployment
# Delegates
# Processing XML

.NET for Java Developers provides Java developers, programmers, and architects with experience-based advice for a successful transition into the .NET environment.
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concepts of programming languages





Author : Robers W Sebesta


Description :
 Concepts of Programming Languages introduces students to the main constructs of contemporary programming languages and provides the tools needed to critically evaluate existing and future programming languages. Readers gain a solid foundation for understanding the fundamental concepts of programming languages through the author's presentation of design issues for various language constructs, the examination of the design choices for these constructs in some of the most common languages, and critical comparison of the design alternatives. In addition, Sebesta strives to prepare the reader for the study of compiler design by providing an in-depth discussion of programming language structures, presenting a formal method of describing syntax, and introducing approaches to lexical and syntactic analysis.


LINK : 4shared.com
Beginning Web Development, Silverlight, and ASP.NET AJAX: From Novice to Professional 








Author : Laurence Moroney




Description :



Beginning Web Development, Silverlight, and ASP.NET AJAX: From Novice to Professional aims to give you the skills you need to start building web applications with Microsoft’s next–generation technology as quickly as possible. Whether you’re interested in ASP.NET AJAX, Silverlight, or the technologies that support them (WPF, WCF, WF, etc.), this book is the starting point that you need.
It adopts a “zero to hero” approach that concentrates on achieving practical results you can use in real projects rather than presenting a deep academic treatment that can’t be immediately applied.
The aim is to give you, the reader, the knowledge you need to achieve the results you want with the minimum of fuss. When you’ve read this book, you’ll have a solid understand of all the techniques that are available, when to use them, and their relative strengths and weaknesses.

What you’ll learn

  • Create next–generation web applications quickly and easily!
  • Manipulate data, display information, and communicate with other services using the latest ASP.NET techniques and best practices.
  • Discover how the .NET 3.0 extensions (WPF, WCF, and WF) can make your web applications faster, more efficient, and easier to code than ever.
  • Understand how ASP.NET AJAX and Silverlight can be integrated into your ASP.NET websites in order to provide a cutting–edge user interface for your applications and the implications that such interfaces can have.

Who is this book for?

This book is for anyone with an interest in using Microsoft’s latest web development technologies.
A basic familiarity with the .NET platform is useful, but anyone with an understanding of a web development language will benefit from the book, as all the key topics are presented from first principals







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Pro WPF in C# 2008








Author : Matthew MacDonald




Description :



The Microsoft Windows Presentation Foundation provides the foundation for building applications and high–quality user experiences in Windows Vista. WPF blends application user interface, documents, and media content to provide richer control, design, and development of the visual aspects of Windows programs.
Author Matthew MacDonald shows you how WPF really works. His no–nonsense, practical advice will get you building high–quality WPF applications quickly and easily. MacDonald will take you through a thorough investigation of the more advanced aspects of WPF, and its relation to other elements of the WinFX stack and the .NET Framework 3.5, to complete your understanding of WPF and C# 2008.
WPFs functionality extends to support for Tablet PCs and other forms of input device, and provides a more modern imaging and printing pipeline, accessibility and UI automation infrastructure, data–driven UI and visualization, as well as the integration points for weaving the application experience into the Windows shell.

What you’ll learn

  • WPF basics: XAML, layout, control essentials, and data flow
  • WPF applications: Navigation, commands, localization, and deployment
  • Advanced controls: Custom controls, menus, toolbars, and trees
  • WPF documents: Text layout, printing, and document packaging
  • Graphics and multimedia: Drawing shapes, sound and video, animation, geometric transformations, and imaging

Who is this book for?

Developers encountering WPF and .NET 3.5 for the first time in their professional lives







LINK :   easy-share.com



Beginning C# Game Programming










Author : Ron Penton




Description :



Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide - designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you'll need to know and covers additional topics that you'll find helpful along the way. Begin with a comprehensive look at programming with C# - from the basics of classes to advanced topics such as polymorphism and abstraction. Then it's on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You'll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
Synopsis:
Are you ready to try your hand at programming games using C#? "Beginning C# Game Programming" is your ideal introductory guide?designed to jumpstart your experience with C# and DirectX 9. It includes the fundamental topics you?ll need to know and covers additional topics that you?ll find helpful along the way. Begin with a comprehensive look at programming with C#?from the basics of classes to advanced topics such as polymorphism and abstraction. Then it?s on to DirectX 9 as you learn how to create a basic framework and a Direct3D device. You?ll also cover DirectSound and DirectInput. Put your newfound knowledge to the test as you program a complete game!
About the Author
Ron Penton is an independent programmer with a primary interest in computer games. He began using GW-BASIC in 1989, moved on to Visual Basic 4 in 1995, QBasic in 1996, and learned C++ in 1997. Ron began working on his degree in 1998 at the Rochester Institute of Technology, and is working on completing his Bachelors in Computer Science at the University of Buffalo. Ron contributed a chapter in the book titled Game Programming All in One published by Premier Press.
Table of Contents
Part 1: C# Programming 1. Basics of .NET 2. Basics of Computer Programming 3. In Depth about C# 4. Parts of the Basic Library That Are Useful for Game Programming Part 2: Game Programming 5. Interfacing with DirectX 6. Graphics 7. Input 8. Sound 9. Overall Game Design 






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Introduction to Algorithms

Introduction to Algorithms












Author : Thomas H. Cormen




Description :

This book provides a comprehensive introduction to the modern study of computer algorithms. It presents many
algorithms and covers them in considerable depth, yet makes their design and analysis accessible to all levels of
readers. We have tried to keep explanations elementary without sacrificing depth of coverage or mathematical rigor.
Each chapter presents an algorithm, a design technique, an application area, or a related topic. Algorithms are
described in English and in a "pseudocode" designed to be readable by anyone who has done a little programming.
The book contains over 260 figures illustrating how the algorithms work. Since we emphasize efficiency as a design
criterion, we include careful analyses of the running times of all our algorithms.
The text is intended primarily for use in undergraduate or graduate courses in algorithms or data structures.
Because it discusses engineering issues in algorithm design, as well as mathematical aspects, it is equally well suited
for self-study by technical professionals







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Programming in Standard ML

Programming in Standard ML







Author :Robert Harper




Description :

This book is an introduction to programming with the Standard ML programming
language. It began life as a set of lecture notes for Computer
Science 15–212: Principles of Programming, the second semester of the introductory
sequence in the undergraduate computer science curriculum at
Carnegie Mellon University. It has subsequently been used in many other
courses at Carnegie Mellon, and at a number of universities around the
world. It is intended to supersede my Introduction to Standard ML, which
has been widely circulated over the last ten years.
Standard ML is a formally defined programming language. The Definition
of Standard ML (Revised) is the formal definition of the language. It
is supplemented by the Standard ML Basis Library, which defines a common
basis of types that are shared by all implementations of the language.
Commentary on Standard ML discusses some of the decisions that went into
the design of the first version of the language.








LINK :
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Mac OS X for Unix Geeks

Mac OS X for Unix Geeks










Author : Brian jepson 




Description :
Mac OS X for Unix Geeks arrives on the scene none too soon for UNIX aficionados who, having heard that the latest editions of Mac OS are based on a UNIX variant, want to see how the platform compares to more venerable versions of the eminently configurable operating system. This book highlights some key differences between the Darwin environment and more conventional UNIXs, enabling people with UNIX experience to take advantage of it as they learn the Mac OS X way of doing things at the command line.
This skinny volume neither aims to teach its readers UNIX nor introduce them to the Mac, but rather to show how Apple has implemented UNIX. It's a fast read that assumes--as the title implies--rather a lot of UNIX knowledge. With that requirement satisfied and this book in hand, you're likely to discover aspects of Aqua more quickly than you otherwise would have.
The authors spend lots of time explaining how administrative tasks--such as managing groups, users, and passwords--are handled in the Mac OS environment. They document netinfo fully, and call attention to its limitations (like its inability to create home directories for users) by explaining how to do the job on the command line. They also cover C programming in the Darwin universe at greater length than any other book does, providing explicit instructions for such important tasks as creating header files and linking static libraries. A guide to the command line (they call the reference section--groan--"The Missing Manpages") provides good value at this book's conclusion.
Topics covered: How to get around in Darwin, the UNIX implementation built into Mac OS X. Sections deal with basic maneuvering at the command line, LDAP services, C programming, and graphical user interfaces under Aqua. There's a short section on building the kernel itself, but it's limited in scope.









LINK :
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Data Structures and Algorithms in Java

Data Structures and Algorithms in Java





Author :Michael T. Goodrich




Description :

The design and analysis of efficient data structures has long been recognized as a vital subject in computing, for the study of data structures is part of the core of every collegiate computer science and computer engineering major program we are familiar with. Typically, the introductory courses are presented as a two- or three-course sequence. Elementary data structures are often briefly introduced in the first programming or introduction to computer science course and this is followed by a more in-depth introduction to data structures in the following course(s). Furthermore, this course sequence is typically followed at a later point in the curriculum by a more in-depth study of data structures and algorithms. We feel that the central role of data structure design and analysis in the curriculum is fully justified, given the importance of efficient data structures in most software systems, including the Web, operating systems, databases, compilers, and scientific simulation systems.
With the emergence of the object-oriented paradigm as the framework of choice for building robust and reusable software, we have tried to take a consistent objectoriented viewpoint throughout this text. One of the main ideas of the object-oriented approach is that data should be presented as being encapsulated with the methods that access and modify them. That is, rather than simply viewing data as a collection of bytes and addresses, we think of data as instances of an abstract data type (ADT) that include a repertory of methods for performing operations on the data. Likewise, object-oriented solutions are often organized utilizing common design patterns, which facilitate software reuse and robustness. Thus, we present each data structure using ADTs and their respective implementations and we introduce important design patterns as means to organize those implementations into classes, methods, and objects.
For each ADT presented in this book, we provide an associated Java interface. Also, concrete data structures realizing the ADTs are provided as Java classes implementing the interfaces above. We also give Java implementations of fundamental algorithms (such as sorting and graph traversals) and of sample applications of data structures (such as HTML tag matching and a photo album). Due to space limitations, we sometimes show only code fragments in the book and make additional source code available on the companion Web site, http://java.datastructures.net.









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Data Structures and Algorithms in C ++ Second Edition

Data Structures and Algorithms in C ++ , Second Edition



http://ec1.images-amazon.com/images/I/41D7NVVW6KL.jpg






 Author : Adam Drozdek


 Description :

This book highlights important aspects of data structures. First a very strong emphsise is placed on data structures and algorithems , including analyse algorithems complexity . Second data structures are presented in object-oriented algorithem setting in accordance with the current design and implementation paradigm .
In particular the information hiding principal to advance encapsulation and decomposition is stressed. Finaly an important component of the book is data structure implementation , which lead to the choice of c++ as the programming language .





LINK :


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Windows 7 Secrets

Windows 7 Secrets 







Description :


Tips, tricks, treats, and secrets revealed on the latest operating system from Microsoft: Windows 7

You already know the ups and downs of Windows Vista–now it?s time to learn the ins and outs of Windows 7! Internationally recognized Windows experts, Microsoft insiders, and authors Paul Thurrott and Rafael Rivera cut through the hype to pull away the curtain and reveal useful information not found anywhere else. Regardless of your level of knowledge, you?ll discover little–known facts on how things work, what?s new and different, and how you can modify Windows 7 to meet your own specific needs.

A witty, conversational tone tells you what you need to know to go from Windows user to Windows expert and doesn?t waste time with basic computer topics while point–by–point comparisons demonstrate the difference between Windows 7 features and functionality to those in Windows XP and Vista.






LINK : 


sharecash.org


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Digital Signal and Image Processing using MATLAB®


Digital Signal and Image
Processing using MATLAB®

 

 

 http://enseignements.telecom-paristech.fr/Files/Digital_signal_and_image.jpg

 

 

Authors:

Gérard Blanchet
Maurice Charbit




Description:

This title provides the most important theoretical aspects of Image and Signal Processing (ISP) for both deterministic and random signals. The theory is supported by exercises and computer simulations relating to real applications.
More than 200 programs and functions are provided in the MATLAB® language, with useful comments and guidance, to enable numerical experiments to be carried out, thus allowing readers to develop a deeper understanding of both the theoretical and practical aspects of this subject.


LINK:  

mediafire.com

Oracle Database 11g: New Features for Administrators Exam Guide

OCP Oracle Database 11g: New Features for Administrators Exam Guide (Exam 1Z0-050) (Osborne Oracle Press)











Author : Sam Alapati




Description :



Prepare for the Oracle Certified Professional Oracle Database 11g New Features for Administrators exam with help from this exclusive Oracle Press guide. In each chapter, you’ll find challenging exercises, practice questions, a two-minute drill, and a chapter summary to highlight what you’ve learned. This authoritative guide will help you pass the test, and serve as your essential on-the-job reference. Get complete coverage of all OCP objectives for exam 1Z0-050, including:
Installation and upgrades
Partitioning and storage
Intelligent infrastructure
Diagnostics and fault management
Performance
Oracle Recovery Manager and Oracle Flashback
Security
Oracle SQL Performance Analyzer
SQL plan management
Automatic SQL tuning
On the CD-ROM:
One full practice exam that simulates the actual OCP exam
Detailed answers and explanations
Score report performance assessment tool





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Sams Teach Yourself SQL in 10 Minutes, Third Edition

Sams Teach Yourself SQL in 10 Minutes, Third Edition









Author : Ben Forta






Description  :  


Sams Teach Yourself SQL in 10 Minutes is a tutorial-based book, organized into a series of easy-to-follow, 10-minute lessons. These well-targeted lessons teach you in 10 minutes what some books take several hours or days to teach. It is for those users who don't have the time to read lengthy chapters, or are not inclined to read "manuals." You will learn retrieving and sorting data, advanced data filtering, using wildcard filtering, manipulating data, combining queries, using views, creating and using stored procedures, and creating triggers.






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Head First JavaScript (Head First)

Head First JavaScript (Head First)







author : Michale Morrison


description : 


So you’re ready to make the leap from writing HTML and CSS web pages to creating dynamic web applications. You want to take your web skills to the next level. And you’re finally ready to add “programmer” to the resume. It sounds like you’re ready to learn the Web’s hottest programming language: JavaScript. Head First JavaScript is your ticket to going beyond copying and pasting the code from someone else’s web site, and writing your own interactive web pages.
With Head First JavaScript, you learn:
The basics of programming, from variables to types to looping
How the web browser runs your code, and how you can talk to the browser with your code
Why you’ll never have to worry about casting, overloading, or polymorphism when you’re writing JavaScript code
How to use the Document Object Model to change your web pages without making your users click buttons
If you’ve ever read a Head First book, you know what to expect — a visually rich format designed for the way your brain works.Head First JavaScript is no exception. It starts where HTML and CSS leave off, and takes you through your first program into more complex programming concepts — like working directly with the web browser’s object model and writing code that works on all modern browsers.




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Head First HTML with CSS






Author :  Elisabeth Freeman


description :


If youve ever had a family member who wanted you to design a website for them, buy them Head FirstHTML with CSS and XHTML. If youve ever asked a family member to design you a web site, buy this book. If youve ever bought an HTML book and ended up using it to level your desk, or for kindling on a cold winter day, buy this book. This is the book youve been waiting for. This is the learning system youve been waiting for


LINK :

The Book of JavaScript 2nd Edition

JAVASCRIPT 2ND EDITION A PRACTICAL GUIDE 
TO INTERACTIVE WEB PAGES



http://www.htmlgoodies.com/img/bookcover.jpg







Author  :  Dave Thau




description :

You are about to begin a journey through JavaScript—
a programming language that adds interactivity and
spark to web pages all over the Internet. This book,
written primarily for nonprogrammers, provides scripts
you can cut and paste for use on your website, but it also explains how they
work, so you’ll soon be writing your own scripts. Each chapter focuses on
a few important JavaScript features, shows you how professional websites
incorporate those features, and gives you examples of how you might add
those features to your own web pages.


LINK :


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Professional Android Application Development

Professional Android Application Development









http://ecx.images-amazon.com/images/I/41I5590gWkL.jpg



author  :  Reto Meier


description :

This book is for anyone interested in creating applications for the Android mobile phone platform. It
includes information that will be valuable, whether you’re an experienced mobile developer or making
your fi rst foray, via Android, into writing mobile applications.
It will help if readers have used mobile phones (particularly phones running Android), but it’s not necessary,
nor is prior experience in mobile phone development. It’s expected that you’ll have some experience
in software development and be familiar with basic development practices. While knowledge of
Java is helpful, it’s not a necessity.
Chapters 1 and 2 introduce mobile development and contain instructions to get you started in Android.
Beyond that, there’s no requirement to read the chapters in order, although a good understanding of the
core components described in Chapters 3 through 6 is important before you venture into the remaining
chapters. Chapters 7 through 11 cover a variety of optional and advanced functionality and can be read
in whatever order interest or need dictates.


LINK :


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PHP 5 for Dummies

PHP 5 for Dummies






http://www.corfus.com/images/php5dum.jpg



author : Janet Valade


Description :



Think of this book as a friendly introduction to programming in PHP. This 
book is both an introduction to programming and an introduction to PHP. 
The book starts with the basics of PHP, including how to tell whether you 
need to install it. (Full installation instructions are included in Appendix A.)

The book describes the basic features of PHP with examples of their use. If 
you have experience with programming, you can probably just skim this section, 
but if you don’t, all the programming basics are here.

The book goes on to describe the most common uses of PHP. It shows how to 
write scripts for Web sites, file manipulation, databases, and other common 
tasks. It provides techniques and shortcuts and warns against common errors.
Both beginners and experienced programmers can write useful scripts for

many common applications in a very short time by using the information in 
the application section (Part IV) of the book.




Link :



Oreilly Learning RedHat Linux 3rd Edition








http://covers.oreilly.com/images/9780596000714/lrg.jpg




author :  Billy McCarty








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Struts 2 in Action




author :


DONALD BROWN
CHAD MICHAEL DAVIS
SCOTT STANLICK



Description :


Welcome to Struts 2! If you’ve picked up this book, we suspect you’re a Java developer
working with web applications who’s somehow or other heard about Struts 2. Perhaps
you’ve worked with the Struts 1 framework in the past, perhaps you’ve worked with
another framework, or perhaps this is your first step into Java web application development.
Whichever path has led you here, you’re probably looking for a good introduction
to the new Struts 2 framework. This book intends to give you that introduction
and much more. If you’ve never heard of Struts 2, we cover the basics in enough
depth to keep you in tow. If you know what Struts 2 does, but want a deeper understanding
of how it does it, we’ll provide that too. Struts 2 is a Java web application framework.



link :

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Creating Games in C

Creating Games in C 










Author : David Conger, Ron Little


Description :


Do you love video games? Ever wondered if you could create one of your own, with all the bells and whistles? It's not as complicated as you'd think, and you don't need to be a math whiz or a programming genius to do it. In fact, everything you need to create your first game, "Invasion of the Slugwroths," is included in this book and CD-ROM. Author David Conger starts at square one, introducing the tools of the trade and all the basic concepts for getting started programming with C++, the language that powers most current commercial games. Plus, he's put a wealth of top-notch (and free) tools on the CD-ROM, including the Dev-C++ compiler, linker, and debugger--and his own LlamaWorks2D game engine. Step-by-step instructions and ample illustrations take you through game program structure, integrating sound and music into games, floating-point math, C++ arrays, and much more. Using the sample programs and the source code to run them, you can follow along as you learn. Bio: David Conger has been programming professionally for over 23 years. Along with countless custom business applications, he has written several PC and online games. Conger also worked on graphics firmware for military aircraft, and taught computer science at the university level for four years. Conger has written numerous books on C, C++, and other computer-related topics. He lives in western Washington State and has also published a collection of Indian folk tales.


link :

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the essential guide to image processing

the essential guide to image processing







author: Al Bovik


description :


This book covers all the fundamentals about image processing.

link
hotfile

JavaScript A Beginner's Guide Third Edition

JavaScript A Beginner's Guide Third Edition









author : John Pollock


description :



What This Book Covers
The 16 chapters of this book cover specific topics on the JavaScript language. The first two
chapters cover the most basic aspects of the language: what it is, what you need to know to
begin using JavaScript, and how to place JavaScript into an HTML file. The middle of the
book (Chapters 3–15) covers beginning JavaScript topics from variables all the way to using
JavaScript with frames. The final chapter (Chapter 16) introduces some advanced techniques,
and points you toward resources if you want to learn more about JavaScript once you have
completed the book.
This book includes a number of special features in each chapter to assist you in learning
JavaScript. These features include:
● Key Skills & Concepts Each chapter begins with a set of key skills and concepts that
you will understand by the end of the chapter.
● Ask the Expert The Ask the Expert Sections present commonly asked questions about
topics covered in the preceding text, with responses from the author.
● Try This These sections get you to practice what you have learned using a hands-on
approach. Each Try This will have you code a script through step-by-step directions
on what you need to do to in order to accomplish the goal. You can find solutions to
each project on the McGraw-Hill/Professional Web site at www.mhprofessional.com/
computingdownload.
● Notes, Tips, and Cautions Notes, Tips, and Cautions call your attention to noteworthy
statements that you will find helpful as you move through the chapters.
● Code Code listings display example source code used in scripts or programs.
● Callouts Callouts display helpful hints and notes about the example code, pointing to the
relevant lines in the code.
● Self Test Each chapter ends with a Self Test, a series of 15 questions to see if you have
mastered the topics covered in the chapter. The answers to each Self Test can be found in
the back of the book in the appendix.
That is it! You are now familiar with the organization and special features of this book to
start your journey through JavaScript. If you find that you are stuck and need help, feel free to
get online and visit the JavaScript discussion forums on the Web Xpertz Web site at www
.webxpertz.net/forums. The forums will allow you to interact with other JavaScript coders
who may be able to help you with your questions.
Now it is time to learn JavaScript. Get ready, get set, and have fun!


link :

ASP.NET 3.5 A Beginner's Guide

ASP.NET 3.5 A Beginner's Guide









author : William B. Sanders




description :



What distinguishes the web hobbyist from the professional developer is the ability
to store and retrieve data from a server over the Internet. Some readers may have
made that step with PHP or Perl, and for them the journey has already begun. For others,
ASP.NET 3.5 is just the next step in the growth and development of ASP.NET. For them,
much will be familiar and some will be very new. If the transition is from ASP.NET using
Visual Basic to ASP.NET with C#, then you will find even more new, and the transition
to C# is going to be easier than many imagine. Still others are making the first step into
the realm of server-side programming, so just about everything about ASP.NET 3.5 and
C# 3.0 is new.
For those using ASP.NET for the first time, the good news is that the transition to the
server side could hardly be easier. Everything in this book is set up to learn ASP.NET 3.5
and C# 3.0 using Visual Studio 2008. Using the tools built into Visual Studio 2008, you
will quickly learn that most of what needs to be done can be accomplished by dragging
controls into a visual editor. And with the “code behind” method, C# is added in a separate
file, so when editing code, you will see a clear separation—the C# 3.0 code comes
“behind” the ASP.NET 3.5 code. For the most part, though, you need only a minimum
of coding skills in either ASP.NET, which feels a lot like HTML, or C#, which has many
features recognizable from JavaScript. However, make no mistake about it, C# 3.0 is

a full-fledged coding language with the power of any good object-oriented programming
(OOP) language. Most of the C# you need is simply working with functions and subroutines
called by ASP.NET events. As a result, learning C# is quite simple, and you’ll get a lot of
help from Visual Studio 2008 coding tips and built-in IntelliSense. However, if you wish
not to use Visual Studio 2008, all of the code for both the ASP.NET and C# is provided as
well. (You can program it all using Notepad if you like!) You can find a free Express version
of Visual Studio 2008 at www.microsoft.com/express/download/, and it has much of the
functionality of the full-fledged version. Likewise, you will find an Express Edition of SQL
Server 2005, and with them both you can learn ASP.NET 3.5 and C# 3.0 on a budget while
using a powerful development tool.
The main use of ASP.NET in conjunction with C# and Structured Query Language
(SQL) is to store user input in a database and get it back again. If you’ve ever dealt with
forms in HTML, you may know how frustrating it is to build a web site with data entry
that cannot be stored. In fact, without some kind of storage facility and the tools required
to place the data in storage, HTML forms have very limited use. However, not only can
you use plain HTML forms, ASP.NET 3.5 has some web controls that are almost identical
to HTML forms except they have far more functionality. In no time, you’ll be working
with tables and databases to store, fetch, change, and delete a wide variety of data.
In addition to the HTML-like controls, a whole other set of web controls is available to
work with data and create objects that HTML cannot. For example, if your web site needs
a calendar, all you have to do with ASP.NET 3.5 is add a calendar control by dragging it
from the Toolbox and into the editor. Then you can use the Calendar properties to perform
other functions, like reminding you of your upcoming anniversary. (Getting that right can
be worth the price of this book!)
All in all, my hope is that you will enjoy working with ASP.NET 3.5 and C# 3.0 as much
as I have. Not only is it very easy to develop rich interactive web sites using ASP.NET, but
in conjunction with C# 3.0, the toolset is also a very powerful one. With it, you have the best
of all worlds.



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